This is clearly a mechanic which is used on mobiles to get people to pay real money to buy Loot Crates in hopes they get something they like, similar to watching adverts for an even smaller chance at getting something good for ‘free’. Then I got to the later stages and I needed to start using the other weapons and gear, but I couldn’t upgrade them due to a lack of cards. This didn’t annoy me at first as I loved the initial weapon you get, I’d levelled it up a lot and was able to slaughter almost everything with no issues. Eleven weapons all with various stats and advantages which you need to strategically think about before going into battle – why take your flamethrower into a fight with robotic enemies when you have a tesla gun? Then we come to the weapons, your ZR operated gun. From the simple Frag Grenade to the incredibly powerful Space Sword, each one is sure to help you on your mission. Your active abilities, your gear, is shared across all classes and you can assign three items at a time, mapping them to whatever face buttons you wish. Each class comes with its own passive skills such as reducing cooldown timers or making you invincible after certain actions.Įach class also has its own helper robot which matches your new look, from the light robot which reduces the capture timers to the heavy robot which increases your attack power. From the outside, they look like your usual Light, Medium and Heavy class, but there’s so much more to them than that. First of all, there are multiple pioneer body-types (classes) to choose from, three suits that unlock as you progress throughout the game. The main thing about Space Pioneer, which makes it very addictive and hard to put down, is the multitude of weapons and loadout combinations that you can have – you’ll have to constantly ensure you use the right gear and swap things around in order to grab the per-planet mission stars. Gear up before you land with a large selection of upgrades and weapons. Some are challenging, others not so much. The challenges vary from completing a level without getting hit to finishing the level with a certain gun, and from using gear to deal the final blow to completing all missions on that planet under a set time. However, I never felt I was being restricted or blocked from progressing due to how many stars I had earnt as you’ll comfortably earn the amount you need to unlock all chapters. Yes, as this game was originally a mobile game, and those types of games love holding back progression based on stars, this port is no different. The main campaign consists of 62 levels (planets) which are spread across eleven chapters, each one offering three challenges for you to complete in order to earn Stars. There are no touch-screen interactions and the co-op (which I’ll come to later) can be played with a single Joycon but I highly advise against it as you NEED both sticks to aim properly. The Left Stick moves your pioneer, the Right Stick adjusts which direction you’re aiming in, ZR fires your weapon, and either the face or shoulder buttons perform your three chosen gear actions. Space Pioneer is a simplistic twin-stick shooter. Murderous Dave – such a threatening name! Also, I kind of got carried away with the game and managed to complete all eleven campaign chapters, unlocking something I wasn’t expecting… Other similarities are that the game has had all microtransactions stripped out, the rewards and difficulty have been balanced, everything has been customised from the ground up for the Switch, and there is even a new mode that isn’t on the mobile version.Īs usual, I’ve been playing both the Mobile (on my iPad) and Switch versions so that I can compare the two and see if it’s worth the premium price tag. Just like Into the Dead 2, Space Pioneer originated as a Free-to-Play game on both iOS and Android devices, yet the transition over to the Switch has been met with a very respectable £8.99 price tag. The latest game which had me hooked for around 20-25 hours, casually playing whilst watching TV or waiting for my food to cook, was Space Pioneer from Vivid games, Game Odyssey and Qubic Games. Rather than try to create an immersive and stretched-out narrative, games that were originally created for use on a mobile device tend to be short and snappy in their approach, with various mechanics used to prolong your gameplay and pull you into their addictive trap. If you’ve read any of my Mobile to Switch port reviews before (such as Into the Dead 2) you’ll know how addicted I tend to get with the simplest of games.
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